. cross-platform compatibility – PC, Xbox 360, PS3, PSP, Wii are supported
. multithread support, taking advantage of the multiple cores of PC and Xbox 360 systems, and the SPUs of PS3 systems
. texture streaming
. multiplayer support
. integration with 3D Studio MAX, with a production pipeline generating platform specific assets
. editor / viewer, allowing track preproduction, and control of the intermediate production steps
. HLSL shaders, allowing artists to create a wide variety of effects
. various illumination methods, including light maps, spherical harmonics, anisotropic reflection, Fresnel reflection
. normal maps, specular maps and various user defined maps to increment the visual realism
. ambient occlusion maps
. real time environment maps
. real time shadow maps
. the graphical aspect can be further tuned changing gamma, luminosity, contrast, saturation
. post processing effects, includendo anche bloom, nebbia, motion blur, depth of field, flares, glows
. particle system
. rain effects, water drops, reflections to simulate wet surfaces

. instancing
. level of detail
. morph target, to support deformations and damages
. vegetation

. animation system, with animation blending and IK
. 3D animated crowd

. realistic physics system, allowing the simulation of 2 and 4 wheels vehicles
. collisions
. deformazioni
. scalable AI system, to handle various levels of difficulty

. Dolby 5.1
. 3D sounds

. full Flash support